Monday, 12 January 2009

An art director is the main man when it comes to the art aspect of a game. They decide factors such as stylistic qualities of the game and have definite control over the way the final outcome looks. The Art director also has a long list of responsibilities. They have input into recruitment of the art team, must make regular checks on the team to make sure they are both conforming with the style and direction of the game as well as being within any limitations that they may have with technology which the art director must also be aware of. They must keep track of the production schedule and make sure that it is manageable and that the team is sticking to it as well as overseeing and guiding less experienced artists on the team.

I think that being an Art director of a game in contrast to that of a film requires a lot more responsibility and management skills. My reason for thinking this is that with a film, there are slightly fewer factors that need to be taken into account during the development process such as technology perimeters. I would say the difference is probably fractional though.

I think if I were to aspire to be an Art director, I would without a doubt have to drastically improve my artistic skills.I think my understanding of what a game should look like is fairly adequate andI think with a bit of experience, I could communicate and manage those ideas with a small team butI would probably find it difficult to manage larger teams that are used in most games developed today.

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